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- //-------------------------------------------------------------------
- //
- // This code is copyright 2001 by G5 Software.
- // Any unauthorized usage, either in part or in whole of this code
- // is strictly prohibited. Violators WILL be prosecuted to the
- // maximum extent allowed by law.
- //
- //-------------------------------------------------------------------
-
- //
- // string variabled defined in this class
- // should be referenced only from the scripts, not from the code
- //
-
- class CStrings extends CApplicationSettings
- {
- //
- // Common
- //
-
- final static string str_InsertCDMessage = "Vlo₧te CD do mechaniky";
-
- //
- // Menu
- //
-
- final static string str_VersionNumber = "Verze" + m_AppVersionInfo;
-
- //
- // Std menu buttons
- //
-
- // "Back"
- final static string str_BackButton = "Zp∞t";
-
- // "Yes"
- final static string str_YesButton = "Ano";
-
- // "No"
- final static string str_NoButton = "Ne";
-
- // "OK"
- final static string str_OkButton = "OK";
-
- // "Cancel"
- final static string str_CancelButton = "ZruÜit";
-
- // "Continue"
- final static string str_Continue = "PokraΦovat v misi";
-
- // "On"
- final static string str_On = "Zapnuto";
-
- // "Off"
- final static string str_Off = "Vypnuto";
-
- //
- // Quit confirmation screen
- //
-
- // "Are you sure you want to quit?"
- final static string str_QuitGameQuestion = "SkuteΦn∞ chcete skonΦit?";
-
- //
- // Menu select screen
- //
-
- // "Difficulty: "
- final static string str_Difficulty = "Obtφ₧nost: ";
-
- //
- // Settings menu
- //
-
- // Original English text: "Settings"
- final static string str_SettingsButton = "Nastavenφ";
-
- // "Game settings"
- final static string str_GameSettingsButton = "Nastavenφ hry";
-
- // "Video settings"
- final static string str_VideoSettingsButton = "Nastavenφ obrazu";
-
- // "Audio settings"
- final static string str_AudioSettingsButton = "Nastavenφ zvuku";
-
- // "Controls"
- final static string str_ControlsButton = "Ovlßdßnφ";
-
- // "Difficulty level"
- final static string str_DifficultyLevel = "Obtφ₧nost";
-
- // "Easy"
- final static string str_Easy = "Lehkß ";
-
- // "Medium"
- final static string str_Medium = "St°ednφ ";
-
- // "Hard"
- final static string str_Hard = "T∞₧kß ";
-
- // "Nightmare"
- final static string str_Nightmare = "Extra t∞₧kß ";
-
- // "Forest rendering detail"
- final static string str_ForestDetailTitle = "Detaily lesnφch porost∙";
-
- // "Terrain rendering quality"
- final static string str_TerrainDetailTitle = "Detaily terΘnu";
-
- // "Gamma correction"
- final static string str_GammaCorrectionTitle = "Gamma korekce";
-
- // "Target window"
- final static string str_TargetWindowTitle = "Zam∞°ovaΦ";
-
- // "Sound volume"
- final static string str_SoundVolumeTitle = "Hlasitost zvukov²ch efekt∙";
-
- // "Music volume"
- final static string str_MusicVolumeTitle = "Hlasitost hudby";
-
- // "Mouse sensitivity"
- final static string str_MouseSensitivityTitle = "Citlivost myÜi";
-
- // "Movement"
- final static string str_MovementButton = "Pohyb";
-
- // "Fire"
- final static string str_FireButton = "St°elba";
-
- // "Other"
- final static string str_OtherButton = "DalÜφ";
-
- // "Default cursor keys layout"
- final static string str_SetDefaultButton = "Standardnφ nastavenφ klßves";
-
- // "Default WASD keys layout"
- final static string str_SetWASDDefaultButton = "Standardnφ nastavenφ klßves WASD";
-
- // "Select input device"
- final static string str_SelectInputDevice = "Zvolte za°φzenφ";
-
- // "Select video mode"
- final static string str_SelectVideoMode = "Zvolte re₧im videa";
-
- // "Select video device"
- final static string str_SelectVideoDevice = "Zvolte za°φzenφ videa";
-
- // "Mouse"
- final static string str_Mouse = "MyÜ";
-
- // "Joystick"
- final static string str_Joystick = "Joystick";
-
- //
- // Objective statuses
- //
-
- // "In progress"
- final static string str_ObjectiveInProgress = "V pr∙b∞hu";
-
- // "Failed"
- final static string str_ObjectiveFailed = "Selhalo";
-
- // "Complete"
- final static string str_ObjectiveComplete = "DokonΦeno";
-
- //
- // Objective status messages
- //
-
- // "Objective complete: "
- final static string str_CompleteMessage = "┌kol dokonΦen: ";
-
- // "Objective failed: "
- final static string str_FailedMessage = "Spln∞nφ ·kolu ne·sp∞ÜnΘ: ";
-
- //
- // Mission status screen
- //
-
- // "Mission Status"
- final static string str_MissionStatusTitle = "Stav mise";
-
- // "Objectives:"
- final static string str_ObjectivesTitle = "┌koly:";
-
- // "Bonus objectives:"
- final static string str_BonusObjectivesTitle = "BonusovΘ ·koly:";
-
- // "Mission Information:"
- final static string str_MissionInfoTitle = "Informace k misi:";
-
- // "Finish mission"
- final static string str_FinishMission = "UkonΦit misi";
-
- // "Exit debriefing"
- final static string str_ExitDebriefing = "Opustit briefing";
-
- //
- // Help screen
- //
-
- // "Help"
- final static string str_HelpTitle = "Pomoc";
-
- //
- // Mission menu
- //
-
- // "Quit to main menu"
- final static string str_QuitToMainMenuButton = "Do hlavnφho menu";
-
- // "Back to the game"
- final static string str_BackToTheGameButton = "Zp∞t do hry";
-
- // "Restart mission"
- final static string str_RestartMissionButton = "Spustit misi znovu";
-
- // "Are you sure you want to abort this mission?"
- final static string str_QuitQuestion = "Jste si jisti, ₧e chcete opustit tuto misi?";
-
- //
- // Controls
- //
-
- // "Max speed fwd while pressed"
- final static string str_FORWARD = "P°i stisku max. rychlostφ vp°ed";
-
- // "Max speed backwd while pressed"
- final static string str_BACKWARD = "P°i stisku max. rychlostφ vzad";
-
- // "Strafe left"
- final static string str_LEFT = "┌hybn² manΘvr doleva";
-
- // "Strafe right"
- final static string str_RIGHT = "┌hybn² manΘvr doprava";
-
- // "Up"
- final static string str_UP = "Nahoru";
-
- // "Down"
- final static string str_DOWN = "Dol∙";
-
- // "Fire machine-gun"
- final static string str_FIRE = "St°elba z kulometu";
-
- // "Launch missile"
- final static string str_LAUNCH = "Odpßlenφ rakety";
-
- // "Increase speed"
- final static string str_INCSPEED = "Zrychlenφ";
-
- // "Decrease speed"
- final static string str_DECSPEED = "Zpomalenφ";
-
- // "Max speed fwd"
- final static string str_MAXSPEED = "Max. rychlostφ vp°ed";
-
- // "Immediate stop"
- final static string str_STOP = "Okam₧itΘ zastavenφ";
-
- // "Pick up next enemy"
- final static string str_NEXT_TARGET = "Zvolit dalÜφ cφl";
-
- // "Pick up nearest enemy"
- final static string str_NEAREST_TARGET = "Zvolit nejbli₧Üφ cφl";
-
- // "Show/Next navpoint"
- final static string str_NEXT_NAVPOINT = "Ukßzat/DalÜφ navigaΦnφ bod";
-
- // "Next launcher"
- final static string str_VIKHR_LAUNCHER = "P°epnout na rakety" + QUOTE + "VIKHR" + QUOTE;
-
- // "Prev launcher"
- final static string str_S8_LAUNCHER = "P°epnout na rakety" + QUOTE + "S-8" + QUOTE;
-
- // "Toggle cockpit devices"
- final static string str_CLEAR_SCREEN = "P°epnout za°φzenφ kokpitu";
-
- // "Toggle target screen"
- final static string str_SHOW_TARGET = "P°epnout cφlovou obrazovku";
-
- // "Show mission status"
- final static string str_SHOW_MISSION_STATUS = "Ukßzat stav mise";
-
- // "Apply default settings?"
- final static string str_APPLY_DEFAULT_SETTINGS = "Zp∞t k tomuto nastavenφ?";
-
- // "Zoom in map"
- final static string str_MAP_ZOOM_IN = "P°iblφ₧it mapu";
-
- // "Zoom out map"
- final static string str_MAP_ZOOM_OUT = "Oddßlit mapu";
-
- // "Next camera view"
- final static string str_NEXT_CAMERA_VIEW = "Nov² pohled kamery";
-
- // "Default camera view"
- final static string str_DEFAULT_CAMERA_VIEW = "Standardnφ pohled kamery";
-
- // "Fullscreen target view"
- final static string str_TOGGLE_FULLSCREEN_TARGET = "Komplexnφ pohled na cφl";
-
- // "Toggle cockpit colors"
- final static string str_TOGGLE_COCKPIT_COLOR = "P°epnout barvy kokpitu";
-
- //
- // Mission-independent cockpit messages
- //
-
- // "Navpoint selected: "
- final static string str_NAVPOINT_SELECTED = "Zvolen navigaΦnφ bod: ";
-
- //
- // Unit names displayed in cockpit
- //
-
- // "ANTI-AIR"
- final static string str_AntiAir = "PROTIVZDUèN┴ OBRANA";
-
- // "TANK"
- final static string str_Tank = "TANK";
-
- // "GUNTOWER"
- final static string str_GunTower = "KULOMETN┴ V╠Ä";
-
- // "TENT"
- final static string str_Tent = "STAN";
-
- // "ARM-JEEP"
- final static string str_ArmJeep = "OBRN╠N▌ DÄ═P";
-
- // "REFUELLER"
- final static string str_Refueller = "CISTERNA";
-
- // "JEEP"
- final static string str_Jeep = "DÄ═P";
-
- // "TRUCK"
- final static string str_Truck = "N┴KLADN═ V┘Z";
-
- // "FLAK"
- final static string str_Flak = "FLAK";
-
- //
- // Weapon names displayed in the cockpit
- //
-
- // "VIKHR"
- final static string str_VIKHR = "VIKHR";
-
- // "S-8"
- final static string str_S8 = "S-8";
-
- // "kph"
- final static string str_Kph = "Km/h";
-
- //
- // Credits screens
- //
-
- final static array str_CreditsScreens =
- array(
- "Menu_credits.tex",
- "Menu_credits_p2.tex"
- );
- }
-
-